Modify objects #

Move #

Move objects a specified distance in a specified direction.

You can move objects at a specified distance and direction from the originals. Use coordinates, grid snap, object snaps, and other tools to move objects with precision.
• Click Menu “Editor”, and then choose “Move”
• Select objects to move
• Specify base point
• Specify second point
How to move object a specified distance and a specified direction?
• Draw a line as specified distance and direction at first.
• Click Menu “Editor”, and then choose “Move”
• Select objects to move
• Specify base point on the line
• Specify second point on the line

Copy #

Copy objects a specified distance in a specified direction.


You can copy objects at a specified distance and direction from the originals. Use coordinates, grid snap, object snaps, and other tools to move objects with precision.
• Click Menu “Editor”, and then choose “Copy”
• Select objects to copy
• Specify base point
• Specify second point
How to copy object a specified distance and a specified direction?
• Draw a line as specified distance and direction at first.
• Click Menu “Editor”, and then choose “Copy”
• Select objects to copy
• Specify base point on the line
• Specify second point on the line

Rotate #

You can rotate objects in your drawing around a specified base point.
To determine the angle of rotation, you can enter an angle value, drag using the cursor, or specify a reference angle to align to an absolute angle.


• Click Menu “Editor”, and then choose “Rotate”
• Select objects to rotate
• Specify base point
• Specify second point, or input angle to rotate

Mirror #

You can flip objects about a specified axis to create a symmetrical mirror image.


You flip objects about an axis called a mirror line to create a mirror image. To specify this temporary mirror line, you enter two points. You can choose whether to erase or retain the original objects.
• Click Menu “Editor”, and then choose “Mirror”
• Select objects to Mirror
• Specify first point of mirror line
• Specify second point of mirror line
• Check if you need erase source objects? Enter Y or N

Scale #

Scale an Object by a Scale Factor


• Click Menu “Editor”, and then choose “Scale”
• Select objects to scale
• Specify base point
• Specify second point, or enter the scale factor to specify a new scale
Scale Factor
A scale factor greater than 1 enlarges the objects. A scale factor between 0 and 1 shrinks the objects. You can also drag the cursor to make the object larger or smaller.

Stretch #

Stretches objects crossed by a selection window or polygon.


• Click Menu “Editor”, and then choose “Stretch”
• Select objects
Select the object using a crossing window selection.
The crossing window must include at least one vertex or endpoint.
• Specify the base point for the stretch, and then specify a second point, to determine the distance and direction.

Select objects
Specify the portion of the object that you want to stretch.

Base Point
Specify the base point from which the offset for the stretch is calculated.

Second point
Specify a second point that defines the distance and direction of the stretch. The distance and direction of this point from the base point defines how far the and in what direction the selected portions of the object will be stretched.
Any objects with at least one vertex or endpoint included within the crossing window are stretched. Any objects that are completely within the crossing window, or selected individually, are moved without stretching.

Array #

Create copies of selected objects to be arranged in a pattern called an array, you choose the arrangement pattern. There are two types of arrays.

Rectangle array

• Click Menu “Editor”, and then choose “Array”
• Select “rectangle array”
• Specify the objects that you want to duplicate.


Circular array
• Click Menu “Editor”, and then choose “Array”
• Select “Circular array”
• Specify the objects that you want to duplicate.

Match properties #

Apply the properties of a selected object to other objects
The types of properties that can be applied include color, layer, linetype, linetype scale, lineweight, plot style, transparency, and other specified properties.
• Click Menu “Editor”, and then choose “Match Properties
• Select source object to match
• Select objects to copy/match properties

Erase #

Remove objects from a drawing. You can erase selected objects from the drawing. This method does not move objects to the Clipboard, where they can then be pasted to another location.
• Click Menu “Editor”, and then choose “Erase”
• Select objects to remove

Explode #


Break a compound object into its component objects. Explode a compound object when you want to modify its components separately. Objects that can be exploded include blocks, polylines, and regions, among others.
• Click Menu “Editor”, and then choose “Explode”
• Select objects to be exploded. For most objects, exploding has no visible effect.

Trim #

Trim objects to meet the edges of other objects.


• Click Menu “Editor”, and then choose “Trim”
• Select the boundaries object, and then “Enter”.
• Select the objects that you want to trim

Extend #

Extend objects to meet the edges of other objects.


• Click Menu “Editor”, and then choose “Extend”
• Select the border line to extend
• Select the extend line

Fillet #

Round or fillet the edges of two 2D objects. A round or fillet can be created between two objects of the same or different object types: 2D polylines, arcs, circles, ellipses, elliptical arcs, lines, rays, splines, and xlines.

• Click Menu “Editor”, and then choose “Fillet”
• Choose the fillet radius
• Select two lines to fillet.

Chamfer #

A chamfer connects two objects with an angled line in 2D.

• Click Menu “Editor”, and then choose “Chamfer”
• Choose the chamfer value
• Select the two lines to chamfer

Change Object Properties #

Object properties control the appearance and behavior of objects, and are used to organize a drawing. Every object has general properties including its layer, color, linetype, linetype scale, lineweight, transparency, and plot style. In addition, objects have properties that are specific to their type. For example, the special properties of a circle include its radius and area. When you specify the current properties in a drawing, all newly created objects use those settings automatically. For example, if you set the current layer to Dimensions, the objects that you create will be on the Dimensions layer.
You can set some properties of an object either by layer (ByLayer), or by specifying the property explicitly, independent of its layer.

Use the Properties Palette
The Properties palette provides the most complete list of all property settings. If a single object is selected, you can view and change the properties for that object.

Layer #

To Change the layer of Selected Objects
• Select the objects whose layer you want to change.
• Right-click in the drawing area, and choose Properties.
• In the Properties palette, click layer, and then click the down arrow. From the drop-down list, choose the layer that you want to assign to the objects.
• The layer that you choose overrides the default layer for the selected objects.

Color #

To Change the Color of Selected Objects
• Select the objects whose color you want to change.
• Right-click in the drawing area, and choose Properties.
• In the Properties palette, click Color, and then click the down arrow. From the drop-down list, choose the color that you want to assign to the objects.
• The color that you choose overrides the default layer color for the selected objects

Line type #

To Change the line type of Selected Objects
• Select the objects whose line type you want to change.
• Right-click in the drawing area, and choose Properties.
• In the Properties palette, click linetype, and then click the down arrow. From the drop-down list, choose the line type that you want to assign to the objects.
• The linetype that you choose overrides the default linetype for the selected objects.

Lineweight #

To Change the line weight of Selected Objects
• Select the objects whose line weight you want to change.
• Right-click in the drawing area, and choose Properties.
• In the Properties palette, click line weight, and then click the down arrow. From the drop-down list, choose the line weight that you want to assign to the objects.
• The line weight that you choose overrides the default line weight for the selected objects.

Annotation Objects #

Text #

Edit Text
Edit and save the text in the drawing
Step1, Choose Editor/Edit text and then click the text in the drawing

Block Attribute #

Edit Block attribute
Edit and save the block attribute in the drawing
Step1, Choose Editor/Edit block attribute, and then click the special block in the drawing

Step2, Edit the attribute
Step3, save the edited data
Click “save” button, the new attribute will be displayed in the drawing.
Please note, if you need save the changed attribute in the drawing, you should save the drawing before closing.

Wblock #

Create new drawings from objects within the current drawing.
Use the Write Block command to create a new drawing from a set of objects in the current drawing, or create a reusable block of the entire drawing.

• Click Menu “Editor”, and then choose “wblock”
• select wblock object
• Enter base point
• Enter a file name and path, and then save

Attribute definition #

Create an attribute definition for storing data in a block.
An attribute is an object that is created and included with a block definition. Attributes can store data such as part numbers, product names, and so on.


• Click Menu “Editor”, and then choose “Attribute definition”
• Fill the values and choose the point to add